There are also some nice vertex masking hotkeys that make only certain vertices select-able. ctr+1 will recenter the camera on the middle of the entire view space, and ctrl+3 will center it on any selected objects such as bones, rigid bodies, and joints. Remember, when working on small edits - use ctr+2 to center the camera on the selected groups of vertices. Here is a translated version for a bit better understanding of the bottom bar. It is the last element on the bottom quick bar. Orthographic view is a uniform view space that has no real concpetion of depth perception - so there is no need to 'near clip' close objects. Perspective view always has a min/max - it is the nature of the calculation - and setting the view angle will only make that distance a bit smaller. Just put the viewer in orthographic view. Line Walker, you do not even have to mess with the view angle.
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